Attribute used to make a float or int variable in a script be restricted to a specific range.
When this attribute is used, the float or int will be shown as a slider in the Inspector instead of the default number field.
using UnityEngine;
public class Example : MonoBehaviour { // This integer will be shown as a slider, // with the range of 1 to 6 in the Inspector [Range(1, 6)] public int integerRange;
// This float will be shown as a slider, // with the range of 0.2f to 0.8f in the Inspector [Range(0.2f, 0.8f)] public float floatRange; }
RangeAttribute | Attribute used to make a float or int variable in a script be restricted to a specific range. |
order | Optional field to specify the order that multiple DecorationDrawers should be drawn in. |