class in UnityEngine


Inherits from:Object

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Manifest for all the AssetBundles in the build.

Public Functions

GetAllAssetBundlesGet all the AssetBundles in the manifest.
GetAllAssetBundlesWithVariantGet all the AssetBundles with variant in the manifest.
GetAllDependenciesGet all the dependent AssetBundles for the given AssetBundle.
GetAssetBundleHashGet the hash for the given AssetBundle.
GetDirectDependenciesGet the direct dependent AssetBundles for the given AssetBundle.

Inherited members


hideFlagsShould the object be hidden, saved with the Scene or modifiable by the user?
nameThe name of the object.

Public Functions

GetInstanceIDReturns the instance id of the object.
ToStringReturns the name of the object.

Static Functions

DestroyRemoves a GameObject, component or asset.
DestroyImmediateDestroys the object obj immediately. You are strongly recommended to use Destroy instead.
DontDestroyOnLoadDo not destroy the target Object when loading a new Scene.
FindObjectOfTypeReturns the first active loaded object of Type type.
FindObjectsOfTypeReturns a list of all active loaded objects of Type type.
InstantiateClones the object original and returns the clone.


boolDoes the object exist?
operator !=Compares if two objects refer to a different object.
operator ==Compares two object references to see if they refer to the same object.