BlendState

struct in UnityEngine.Rendering

Switch to Manual

Description

Values for the blend state.

Static Variables

defaultValueDefault values for the blend state.

Variables

alphaToMaskTurns on alpha-to-coverage.
blendState0Blend state for render target 0.
blendState1Blend state for render target 1.
blendState2Blend state for render target 2.
blendState3Blend state for render target 3.
blendState4Blend state for render target 4.
blendState5Blend state for render target 5.
blendState6Blend state for render target 6.
blendState7Blend state for render target 7.
separateMRTBlendStatesDetermines whether each render target uses a separate blend state.

Constructors

BlendStateCreates a new blend state with the specified values.