Script interface for Graphics Settings.
| allConfiguredRenderPipelines | All RenderPipelineAssets that are configured | 
| currentRenderPipeline | The current active RenderPipelineAsset taking into consideration the default and any active override. | 
| defaultRenderPipeline | The default RenderPipelineAsset that describes how the Scene should be rendered when no override is configured. | 
| lightsUseColorTemperature | Whether to use a Light's color temperature when calculating the final color of that Light." | 
| lightsUseLinearIntensity | If this is true, Light intensity is multiplied against linear color values. If it is false, gamma color values are used. | 
| logWhenShaderIsCompiled | If this is true, a log entry is made each time a shader is compiled at application runtime. | 
| realtimeDirectRectangularAreaLights | Is the current render pipeline capable of rendering direct lighting for rectangular area Lights? | 
| renderPipelineAsset | The RenderPipelineAsset that describes how the Scene should be rendered. | 
| transparencySortAxis | An axis that describes the direction along which the distances of objects are measured for the purpose of sorting. | 
| transparencySortMode | Прозрачный объект в режим сортировки. | 
| useScriptableRenderPipelineBatching | Enable/Disable SRP batcher (experimental) at runtime. | 
| GetCustomShader | Get custom shader used instead of a built-in shader. | 
| GetShaderMode | Get built-in shader mode. | 
| HasShaderDefine | Returns true if shader define was set when compiling shaders for current GraphicsTier. | 
| SetCustomShader | Set custom shader to use instead of a built-in shader. | 
| SetShaderMode | Set built-in shader mode. | 
| hideFlags | Should the object be hidden, saved with the Scene or modifiable by the user? | 
| name | The name of the object. | 
| GetInstanceID | Returns the instance id of the object. | 
| ToString | Returns the name of the object. | 
| Destroy | Removes a GameObject, component or asset. | 
| DestroyImmediate | Destroys the object obj immediately. You are strongly recommended to use Destroy instead. | 
| DontDestroyOnLoad | Do not destroy the target Object when loading a new Scene. | 
| FindObjectOfType | Returns the first active loaded object of Type type. | 
| FindObjectsOfType | Returns a list of all active loaded objects of Type type. | 
| Instantiate | Clones the object original and returns the clone. | 
| bool | Does the object exist? | 
| operator != | Compares if two objects refer to a different object. | 
| operator == | Compares two object references to see if they refer to the same object. |