JobHandle

struct in Unity.Jobs

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Description

JobHandle.

Variables

IsCompletedReturns false if the task is currently running. Returns true if the task has completed.

Public Functions

CompleteEnsures that the job has completed.

Static Functions

CheckFenceIsDependencyOrDidSyncFenceCheckFenceIsDependencyOrDidSyncFence.
CombineDependenciesCombines multiple dependencies into a single one.
CompleteAllEnsures that all jobs have completed.
ScheduleBatchedJobsBy default jobs are only put on a local queue when using Job Schedule functions, this actually makes them available to the worker threads to execute them.