Class for texture handling.
Use this to create textures on the fly or to modify existing texture assets.
blackTexture | Gets a small Texture with all black pixels. |
whiteTexture | Gets a small Texture with all white pixels. |
alphaIsTransparency | Indicates whether this texture was imported with TextureImporter.alphaIsTransparency enabled. This setting is available only in the Editor scripts. Note that changing this setting will have no effect; it must be enabled in TextureImporter instead. |
desiredMipmapLevel | The mipmap level that the streaming system would load before memory budgets are applied. |
format | Формат цвета пикселя текстуры (Read Only). |
isReadable | Returns true if the Read/Write Enabled checkbox was checked when the texture was imported; otherwise returns false. For a dynamic Texture created from script, always returns true. For additional information, see TextureImporter.isReadable. |
loadedMipmapLevel | The mipmap level that is currently loaded by the streaming system. |
loadingMipmapLevel | The mipmap level that the mipmap streaming system is in the process of loading. |
requestedMipmapLevel | The mipmap level to load. |
streamingMipmaps | Determines whether mipmap streaming is enabled for this Texture. |
streamingMipmapsPriority | Sets the relative priority for this Texture when reducing memory size to fit within the memory budget. |
Texture2D | Create a new empty texture. |
Apply | Применяет все предыдущие изменения, внесенные функциями SetPixel и SetPixels. |
ClearRequestedMipmapLevel | Resets the requestedMipmapLevel field. |
Compress | Compress texture into DXT format. |
GetPixel | Returns pixel color at coordinates (x, y). |
GetPixelBilinear | Returns filtered pixel color at normalized coordinates (u, v). |
GetPixels | Формат цвета пикселя текстуры (Read Only). |
GetPixels32 | Get a block of pixel colors in Color32 format. |
GetRawTextureData | Get raw data from a texture for reading or writing. |
IsRequestedMipmapLevelLoaded | Checks to see whether the mipmap level set by requestedMipmapLevel has finished loading. |
LoadRawTextureData | Fills texture pixels with raw preformatted data. |
PackTextures | Packs multiple Textures into a texture atlas. |
ReadPixels | Read pixels from screen into the saved texture data. |
Resize | Resizes the texture. |
SetPixel | Sets pixel color at coordinates (x,y). |
SetPixels | Set a block of pixel colors. |
SetPixels32 | Set a block of pixel colors. |
UpdateExternalTexture | Updates Unity texture to use different native texture object. |
CreateExternalTexture | Creates Unity Texture out of externally created native texture object. |
GenerateAtlas | Packs a set of rectangles into a square atlas, with optional padding between rectangles. |
currentTextureMemory | The amount of memory currently being used by textures. |
desiredTextureMemory | This amount of texture memory would be used before the texture streaming budget is applied. |
nonStreamingTextureCount | Number of non-streaming textures. |
nonStreamingTextureMemory | Total amount of memory being used by non-streaming textures. |
streamingMipmapUploadCount | How many times has a texture been uploaded due to texture mipmap streaming. |
streamingRendererCount | Number of renderers registered with the texture streaming system. |
streamingTextureCount | Number of streaming textures. |
streamingTextureDiscardUnusedMips | Force the streaming texture system to discard all unused mipmaps immediately, rather than caching them until the texture memory budget is exceeded. |
streamingTextureForceLoadAll | Force streaming textures to load all mipmap levels. |
streamingTextureLoadingCount | Number of streaming textures with mipmaps currently loading. |
streamingTexturePendingLoadCount | Number of streaming textures with outstanding mipmaps to be loaded. |
targetTextureMemory | The amount of memory used by textures after the mipmap streaming and budget are applied and loading is complete. |
totalTextureMemory | The total amount of memory that would be used by all textures at mipmap level 0. |
hideFlags | Should the object be hidden, saved with the Scene or modifiable by the user? |
name | The name of the object. |
anisoLevel | Anisotropic filtering level of the texture. |
dimension | Dimensionality (type) of the texture (Read Only). |
filterMode | Режим фильтрации текстур |
height | Height of the texture in pixels. (Read Only) |
imageContentsHash | The hash value of the Texture. |
isReadable | Returns true if the Read/Write Enabled checkbox was checked when the texture was imported; otherwise returns false. For a dynamic Texture created from script, always returns true. For additional information, see TextureImporter.isReadable. |
mipMapBias | Mip map bias of the texture. |
updateCount | This counter is incremented when the texture is updated. |
width | Width of the texture in pixels. (Read Only) |
wrapMode | Texture coordinate wrapping mode. |
wrapModeU | Texture U coordinate wrapping mode. |
wrapModeV | Texture V coordinate wrapping mode. |
wrapModeW | Texture W coordinate wrapping mode for Texture3D. |
GetInstanceID | Returns the instance id of the object. |
ToString | Returns the name of the object. |
GetNativeTexturePtr | Retrieve a native (underlying graphics API) pointer to the texture resource. |
IncrementUpdateCount | Increment the update counter. |
Destroy | Removes a GameObject, component or asset. |
DestroyImmediate | Destroys the object obj immediately. You are strongly recommended to use Destroy instead. |
DontDestroyOnLoad | Do not destroy the target Object when loading a new Scene. |
FindObjectOfType | Returns the first active loaded object of Type type. |
FindObjectsOfType | Returns a list of all active loaded objects of Type type. |
Instantiate | Clones the object original and returns the clone. |
SetGlobalAnisotropicFilteringLimits | Sets Anisotropic limits. |
SetStreamingTextureMaterialDebugProperties | Uploads additional debug information to materials using textures set to stream mip maps. |
bool | Does the object exist? |
operator != | Compares if two objects refer to a different object. |
operator == | Compares two object references to see if they refer to the same object. |