The storage object for persisted WorldAnchors.
| anchorCount | (Read Only) Gets the number of persisted world anchors in this WorldAnchorStore. | 
| Clear | Clears all persisted WorldAnchors. | 
| Delete | Deletes a persisted WorldAnchor from the store. | 
| Dispose | Cleans up the WorldAnchorStore and releases memory. | 
| GetAllIds | Gets all of the identifiers of the currently persisted WorldAnchors. | 
| Load | Loads a WorldAnchor from disk for given identifier and attaches it to the GameObject. If the GameObject has a WorldAnchor, that WorldAnchor will be updated. If the anchor is not found, null will be returned and the GameObject and any existing WorldAnchor attached to it will not be modified. | 
| Save | Saves the provided WorldAnchor with the provided identifier. If the identifier is already in use, the method will return false. | 
| GetAsync | Gets the WorldAnchorStore instance. | 
| GetAsyncDelegate | The handler for when getting the WorldAnchorStore from GetAsync. |