struct in UnityEngine.XRSwitch to Manual
Defines an input device in the XR input subsystem.
To retrieve input features or route haptic feedback to XR input devices, specify an XRNode as the destination. Use XRNode.LeftHand and XRNode.RightHand to send haptic data to left or right devices. You can send haptic data either as an impulse or as a buffer of raw bytes that is played back through the haptic device. You can stop haptic output or query the device for its buffered capabilities at any time.