struct in UnityEngine.AI

Switch to Manual


Specifies which agent type and areas to consider when searching the NavMesh.

This struct is used with the NavMesh query methods overloaded with the query filter argument. See Also: NavMesh.CalculatePath, NavMesh.Raycast, NavMesh.FindClosestEdge, NavMesh.SamplePosition.


agentTypeIDThe agent type ID, specifying which navigation meshes to consider for the query functions.
areaMaskA bitmask representing the traversable area types.

Public Functions

GetAreaCostReturns the area cost multiplier for the given area type for this filter.
SetAreaCostSets the pathfinding cost multiplier for this filter for a given area type.