此外还有关于如何制作这些图表中的逼真材质的提示信息。本质上,此过程关系到选择工作流程(默认或金属性)并获取贴图或拾色器的相关值。例如,如果我们想制作闪亮的白色塑料,我们需要白色反照率 (Albedo)。由于不是金属,我们需要深色镜面反射 (Specular) 或非常低的金属性 (Metallic) 值,最后需要非常高的平滑度 (Smoothness)。
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