创建一个继承自 TileBase
(或 TileBase
的任何有用子类,如 Tile
)的新类。重写新的 Tile
类所需的所有方法。以下是将要重写的常用方法:
RefreshTile
确定将此瓦片添加到瓦片地图时所更新的附近瓦片。GetTileData
确定瓦片在瓦片地图上的外观。使用 ScriptableObject.CreateInstance<YOUR_TILE_CLASS>()
创建该新类的实例。可通过调用 AssetDatabase.CreateAsset()
将此新实例转换为 Editor 中的资源以便重复使用。
还可以为瓦片创建自定义编辑器。这与脚本化对象的自定义编辑器的工作方式相同。
请记住保存项目以便确保对新瓦片资源进行保存!
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