This section of the User Manual contains iOS-specific development information on topics such as input, in-app purchases, and debugging.
| Topic | 描述 |
|---|---|
| iOS mobile scripting | Contains information about scripting for iOS. |
| Input for iOS devices | Explains how to detect and handle user input on different types of iOS device. |
| Unity Remote | Explains how to use Unity Remote to view your application on a device without creating a build. |
| Managed stack traces on iOS | Explains how to interpret stack traces for iOS. |
| Optimizing Performance on iOS | Contains information about performance and optimization on iOS devices |
| Create and use plugins in iOS | Describes the plug-in types you can use in iOS and explains how to build and use them. |
| Integrating Unity into native iOS applications | Explains how to integrate the Unity Runtime Library into iOS applications. |
| Deep linking for iOS | Explains how to use deep linking on iOS devices. |
| Prepare your application for In-App Purchases | Explains how to setup a Unity application for downloadable content and in-app purchases. |
| Social API | Explains how to use the Social API to interface with GameCenter, |