This section of the documentation explains how to use BatchRendererGroup (BRG) to create a renderer.
The following table lists and describes the topics in this section of the documentation.
| Topic | 描述 | 
|---|---|
| Initializing a BachRendererGroup object | Explains how to initialize a BatchRendererGroup object with a minimal OnPerformCulling callback. | 
| Registering meshes and materials | Explains how to register meshes and materials so you can use them in a renderer. | 
| Creating batches | Explains how to create batches of instance data that describe what to render. | 
| Creating draw commands | Explains how to create draw commands and complete your simple renderer. |