高度网格 (Height Mesh) 可用于将角色更准确地放置在可行走表面上。
在导航时,导航网格代理 (NavMesh Agent) 被约束在导航网格的表面上。由于导航网格是可行走空间的近似形状,因此在构建导航网格时会使某些特征扁平化。例如,楼梯可能在导航网格中显示为斜坡。如果游戏需要准确放置代理,则应在烘焙导航网格时启用 Height Mesh 构建。可在 Navigation 窗口的 Advanced 设置下找到该设置。请注意,构建高度网格将在运行时占用内存和处理资源,并需要稍微更长一点的时间来烘焙导航网格。
Did you find this page useful? Please give it a rating:
Thanks for rating this page!
What kind of problem would you like to report?
Thanks for letting us know! This page has been marked for review based on your feedback.
If you have time, you can provide more information to help us fix the problem faster.
Provide more information
You've told us this page needs code samples. If you'd like to help us further, you could provide a code sample, or tell us about what kind of code sample you'd like to see:
You've told us there are code samples on this page which don't work. If you know how to fix it, or have something better we could use instead, please let us know:
You've told us there is information missing from this page. Please tell us more about what's missing:
You've told us there is incorrect information on this page. If you know what we should change to make it correct, please tell us:
You've told us this page has unclear or confusing information. Please tell us more about what you found unclear or confusing, or let us know how we could make it clearer:
You've told us there is a spelling or grammar error on this page. Please tell us what's wrong:
You've told us this page has a problem. Please tell us more about what's wrong:
Thank you for helping to make the Unity documentation better!
Your feedback has been submitted as a ticket for our documentation team to review.
We are not able to reply to every ticket submitted.