- Global Namespace
- Reflect.Unity.Actor
- Tests.SunStudyTestsJson
- Unity.Reflect
-
Unity.Reflect.Actor
- Actor<TState>
- ActorAttribute
- ActorConfig
- ActorExtensions
- ActorGraphView
- ActorGraphViewWindow
- ActorLink
- ActorPort
- ActorPortConfig
- ActorRef
- ActorSettings
- ActorSetup
- ActorSystem
- ActorSystemSetup
- ActorSystemSetupAnalyzer
- ActorSystemSetupEditor
- ActorUtils
- ComponentAttribute
- ComponentConfig
- ComponentCtorAttribute
- CustomEdge
- EdgeState
- EventComponent
- EventComponent.SubscribeToEvent
- EventComponent.UnsubscribeFromEvent
- EventContext<TData>
- EventInputAttribute
- EventMessage<T>
- EventOutput<TData>
- EventOutputAttribute
- IAsyncComponent
- IConfigIdentifier
- IInputAttribute
- IOComponent
- IOComponent.IOJob<TState, TContext, TUserContext, TResult>
- IOutputAttribute
- IPortAttribute
- IRunnableComponent
- Lifecycle<TState>
- MpscSynchronizer
- Multiplicity
- MultiplicityValidator
- NetComponent
- NetContext
- NetContext<T>
- NetInputAttribute
- NetOutput<TData>
- NetOutputAttribute
- OutputCtorAttribute
- PortType
- PubSubActor
- RpcComponent
- RpcComponent.Rpc<TState, TContext, TUserContext>
- RpcContext<TData>
- RpcFailureMessage
- RpcInputAttribute
- RpcMessage<T>
- RpcOutput<TData>
- RpcOutputAttribute
- RpcSuccessMessage<TResult>
- RuntimeOutput
- RuntimeReflectBootstrapperEditor
- SwsrQueue<T>
- TransientAttribute
- Unity.Reflect.Actor.Samples
- Unity.Reflect.Collections
- Unity.Reflect.Geometry
-
Unity.Reflect.Samples
- AddingCollidersSample
- AdvancedGameObjectReplacementSample
- AdvancedMaterialReplacementSample
- BasicPipelineSample
- FilteringAndReplacementSample
- GameObjectReplacementSample
- MaterialReplacementSample
- MetadataHardFilteringSample
- MetadataSoftFilteringSample
- ReflectServerSample
- SampleSyncModelProvider
- ShaderReplacementSample
-
Unity.Reflect.Streaming
- AcquireEntryData
- AcquireEntryDataFromModelData
- AcquireResource
- AcquireUnityResource
- AssetCountChanged
- AsyncResourceConverterActor<TInput>
- BoundingBoxActor
- BoundingBoxActor.BoundingBoxMaterial
- BoundingBoxActor.Settings
- BoundingBoxActor.StreamState
- BridgeActor
- BridgeActor.Proxy
- BuildGameObject
- ConvertedResource
- ConvertResource<TResource>
- ConvertToGameObject
- CreateGameObject
- DataProviderActor
- DelegateJob
- EntryData
- EntryDataChanged
- EntryDataChanged.ModifiedEntry
- FilterState
- ForwardPressure
- GameObjectBuilderActor
- GameObjectBuilderActor.Settings
- GameObjectConverterActor
- GameObjectCountChanged
- GameObjectCreated
- GameObjectCreatorActor
- GetFilterStates
- GetManifests
- GetSyncModel
- GlobalBoundsUpdated
- HighlightActor
- HighlightActor.Settings
- IndicatorActor
- InstanceCountChanged
- InstanceStreamingActor
- InstanceStreamingActor.Settings
- ItemCount
- JobActor
- LightActor
- LightActor.Settings
- ManifestActor
- MaterialConverterActor
- MeshConverterActor
- MetadataCategoriesChanged
- MetadataGroupsChanged
- ModelResourceActor
- NullData
- PickFromDistance
- PickFromRay
- PickFromSamplePoints
- ReleaseEntryData
- ReleaseResource
- ReleaseUnityResource
- ResourceConverterActor<TInput>
- SetHighlightFilter
- SetHighlightVisibility
- SpatialActor
- SpatialActor.Settings
- SpatialCulling
- SpatialData
- SpatialDataChanged
- SpatialDataChanged.ModifiedEntry
- StreamingProgressed
- StreamState
- TextureConverterActor
- UnityResourceActor
- UpdateManifests
- UpdateSetting<TSettings>
- UpdateStreaming
- UpdateVisibility
- Unity.SunStudy
- Unity.SunStudy.SunStudyGeocodingJson
- Unity.SunStudy.Tests.SunStudyTestJson
-
UnityEditor.Reflect
- AppLinksHelper
- MetadataEditor
- ReflectScriptableObject
- ReflectScriptedImporter
- SyncInstance
- SyncMaterialScriptedImporter
- SyncMeshScriptedImporter
- SyncMeshScriptedImporterEditor
- SyncObjectScriptedImporter
- SyncObjectScriptedImporterEditor
- SyncPrefabScriptedImporter
- SyncPrefabScriptedImporterEditor
- SyncTextureScriptedImporter
- UnityReflectPostProcessor
- UnityReflectStandardShaderGUI
-
UnityEngine.Reflect
- AsyncAutoResetEvent
- AuthConfiguration
- Clock
- Clock.Proxy
- ColorHelper
- DeepLinkRoute
- EmissionMode
- EnvironmentInfo
- EventHub
- EventHub.Group
- EventHub.Handle
- ExceptionEvent
- FailureEvent
- GameObjectExtension
- HelperContainer
- HelperContainer.Proxy
- IAuthenticatable
- IDeepLinkable
- IInteropable
- IMaterialCache
- IMeshCache
- ImportersUtils
- IObjectCache
- IReflectMaterialConverter
- ISyncLightImporter
- ITextureCache
- IUnityStatic
- IUpdateDelegate
- LinkSharingEvent
- LinkSharingManager
- LocaleUtils
- LocaleUtils.SettingsKeys
- LoginManager
- MemoryCleaner
- MemoryCleaner.Proxy
- MemoryLevel
- MemoryLevelChanged
- MemoryStats
- MemoryStats.Proxy
- MemoryThresholdChanged
- MemoryTracker
- MemoryTracker.Handle<TKey, TValue>
- Metadata
- Metadata.Parameter
- Metadata.Parameters
- Metadata.Tag
- ObjectDependencies
- OpenInViewerEvent
- PeriodicMemoryEvent
- POI
- POIViewer
- Project
- ProjectInfoEvent
- ProjectListRefreshException
- ProjectServer
- ReflectBootstrapper
- ReflectMaterialManager
- RuntimeImporter<TModel, TAsset>
- RuntimeReflectBootstrapper
- SerializedDictionary<TKey, TValue>
- ServiceContainer
- SharingLinkEvent
- StandardShaderHelper
- SyncLightImporter
- SyncMaterialImporter
- SyncMeshImporter
- SyncObjectBinding
- SyncObjectImportConfig
- SyncObjectImporter
- SyncObjectImportSettings
- SyncPrefabBinding
- SyncPrefabImporter
- SyncTextureImporter
- SystemContainer
- SystemContainer.Proxy
- TokenEvent
- UnityStatic
- UnityUserUnityEvent
-
UnityEngine.Reflect.Pipeline
- AuthClient
- DataInput<T>
- DataOutput<T>
- DataProvider
- DataProvider.State
- DataProviderNode
- GameObjectInput
- GameObjectOutput
- HashCacheParam
- IHashProvider
- Input<T>
- InstanceConverter
- InstanceConverterNode
- IOnDrawGizmosSelected
- IOutput
- IOutput<T>
- IParam
- IProjectListerSettings
- IProjectProvider
- IReflectNode
- IReflectNodeProcessor
- IReflectRootNode
- IStream
- ISyncModelProvider
- MaterialCacheParam
- MaterialConverter
- MaterialConverterNode
- MaterialInput
- MaterialOutput
- MemoryTrackerCacheCreatedEvent<TObject>
- MeshCacheParam
- MeshConverter
- MeshConverterNode
- MeshInput
- MeshOutput
- Output<T>
- Param<T>
- PipelineAsset
- PipelineAssetEditor
- PipelineRunner
- ProjectDeleter
- ProjectDeleterSettings
- ProjectDownloader
- ProjectDownloaderSettings
- ProjectListerSettings
- ProjectListerSettings.ProjectsEvents
- ProjectsLister
- ProjectStreamer
- ProjectStreamerNode
- ProjectStreamerSettings
- ReflectClient
- ReflectNode<T>
- ReflectPipeline
- ReflectPipelineEditor
- ReflectPipelineFactory
- ReflectTask
- ReflectTaskNodeProcessor
- StreamAsset
- StreamAssetInput
- StreamAssetOutput
- StreamEvent
- StreamInstance
- StreamInstanceData
- StreamInstanceDataInput
- StreamInstanceDataOutput
- StreamInstanceInput
- StreamInstanceOutput
- SyncMaterialInput
- SyncMaterialOutput
- SyncMeshInput
- SyncMeshOutput
- SyncModelConverter<TModel, TObject>
- SyncObjectInstanceProvider
- SyncObjectInstanceProvider.State
- SyncObjectInstanceProviderNode
- SyncTextureInput
- SyncTextureOutput
- Texture2DInput
- Texture2DOutput
- TextureCacheParam
- TextureConverter
- TextureConverterNode
- UpdateDelegateParam
-
UnityEngine.Reflect.Pipeline.Samples
- AddCollider
- AddColliderNode
- AdvancedGameObjectReplacer
- AdvancedGameObjectReplacerNode
- AdvancedGameObjectReplacerNodeSettings
- AdvancedGameObjectReplacerNodeSettings.ReplacementEntry
- AdvancedMaterialReplacementNode
- AdvancedMaterialReplacementSettings
- GameObjectReplacer
- GameObjectReplacerNode
- GameObjectReplacerNodeSettings
- GameObjectReplacerNodeSettings.ReplacementEntry
- IMetadataFilterNodeSettings
- MaterialReplacer
- MaterialReplacerNode
- MaterialReplacerNodeSettings
- MetadataFilter
- MetadataFilterNode
- MetadataFilterNodeSettings
- MetadataFilterSettings
- MetadataFilterSettings.ParameterEntry
- MetadataParameterComparisonType
- SimpleInstantiator
- SimpleInstantiatorNode