Class MeshConverterActor
Namespace: Unity.Reflect.Streaming
Syntax
[Actor]
public class MeshConverterActor : AsyncResourceConverterActor<SyncMesh>
Methods
Import(RpcContext<ConvertResource<SyncMesh>>, SyncedData<SyncMesh>)
Declaration
protected override void Import(RpcContext<ConvertResource<SyncMesh>> ctx, SyncedData<SyncMesh> resource)
Parameters
Type | Name | Description |
---|---|---|
RpcContext<ConvertResource<SyncMesh>> | ctx | |
SyncedData<SyncMesh> | resource |
Overrides
Unity.Reflect.Streaming.AsyncResourceConverterActor<SyncMesh>.Import(Unity.Reflect.Actor.RpcContext<Unity.Reflect.Streaming.ConvertResource<SyncMesh>>, Unity.Reflect.SyncedData<SyncMesh>)