Class EventMessage<T>
Namespace: Unity.Reflect.Actor
Syntax
public class EventMessage<T>
where T : class
Type Parameters
Name | Description |
---|---|
T |
Constructors
EventMessage(T)
Declaration
public EventMessage(T data)
Parameters
Type | Name | Description |
---|---|---|
T | data |
Properties
Data
Declaration
public T Data { get; }
Property Value
Type | Description |
---|---|
T |