Class MaterialConverterActor
Namespace: Unity.Reflect.Streaming
Syntax
[Actor(null, true, null, null)]
public class MaterialConverterActor : ResourceConverterActor<SyncMaterial>
Methods
Import(RpcContext<ConvertResource<SyncMaterial>>, SyncedData<SyncMaterial>)
Declaration
protected override void Import(RpcContext<ConvertResource<SyncMaterial>> ctx, SyncedData<SyncMaterial> resource)
Parameters
Type | Name | Description |
---|---|---|
RpcContext<ConvertResource<SyncMaterial>> | ctx | |
SyncedData<SyncMaterial> | resource |
Overrides
Unity.Reflect.Streaming.ResourceConverterActor<SyncMaterial>.Import(Unity.Reflect.Actor.RpcContext<Unity.Reflect.Streaming.ConvertResource<SyncMaterial>>, Unity.Reflect.SyncedData<SyncMaterial>)