Class ActorRunner
Wrap the native ActorSystem. This is used as an endpoint to normalize the access to the actors for external code (non-actor code). It is also the entry-point to get execution time on main thread for actors that has this requirement.
Namespace: Unity.Reflect
Syntax
public class ActorRunner
Constructors
ActorRunner()
Declaration
public ActorRunner()
Methods
Shutdown()
Declaration
public void Shutdown()
Tick()
Declaration
public void Tick()