Class TextureConverterActor
Namespace: Unity.Reflect.Streaming
Syntax
[Actor(null, true, null, null)]
public class TextureConverterActor : ResourceConverterActor<SyncTexture>
Constructors
TextureConverterActor()
Declaration
public TextureConverterActor()
Methods
Import(RpcContext<ConvertResource<SyncTexture>>, SyncedData<SyncTexture>)
Declaration
protected override void Import(RpcContext<ConvertResource<SyncTexture>> ctx, SyncedData<SyncTexture> resource)
Parameters
Type | Name | Description |
---|---|---|
RpcContext<ConvertResource<SyncTexture>> | ctx | |
SyncedData<SyncTexture> | resource |
Overrides
Unity.Reflect.Streaming.ResourceConverterActor<SyncTexture>.Import(Unity.Reflect.Actor.RpcContext<Unity.Reflect.Streaming.ConvertResource<SyncTexture>>, Unity.Reflect.SyncedData<SyncTexture>)