Struct ActorRunner.Proxy
Syntax
Constructors
Proxy(ActorRunner)
Declaration
public Proxy(ActorRunner self)
Parameters
Properties
Bridge
Declaration
public BridgeActor.Proxy Bridge { get; }
Property Value
Methods
FindActorState<T>()
Declaration
public T FindActorState<T>()
where T : class
Returns
Type Parameters
Instantiate(ActorSystemSetup, UnityProject, IExposedPropertyTable, UnityUser)
Declaration
public void Instantiate(ActorSystemSetup asset, UnityProject project, IExposedPropertyTable resolver, UnityUser user)
Parameters
StartActorSystem()
Declaration
public void StartActorSystem()
StopActorSystem()
Declaration
public void StopActorSystem()