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    Struct ActorRunner.Proxy

    Namespace: Unity.Reflect
    Syntax
    public struct Proxy

    Constructors

    Proxy(ActorRunner)

    Declaration
    public Proxy(ActorRunner self)
    Parameters
    Type Name Description
    ActorRunner self

    Properties

    Bridge

    Declaration
    public BridgeActor.Proxy Bridge { get; }
    Property Value
    Type Description
    BridgeActor.Proxy

    Methods

    FindActorState<T>()

    Declaration
    public T FindActorState<T>()
        where T : class
    Returns
    Type Description
    T
    Type Parameters
    Name Description
    T

    Instantiate(ActorSystemSetup, UnityProject, IExposedPropertyTable, UnityUser)

    Declaration
    public void Instantiate(ActorSystemSetup asset, UnityProject project, IExposedPropertyTable resolver, UnityUser user)
    Parameters
    Type Name Description
    ActorSystemSetup asset
    UnityProject project
    IExposedPropertyTable resolver
    UnityUser user

    StartActorSystem()

    Declaration
    public void StartActorSystem()

    StopActorSystem()

    Declaration
    public void StopActorSystem()
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