Version: 2019.3
Low-level native plug-in Shader compiler access
Introduction to Bolt

Visual Scripting with Bolt

Note
To use Bolt, which is Unity’s visual scripting solution, you must purchase it on the Unity Asset Store.

Bolt is a visual scripting solution for use within Unity. Use Bolt to develop and work on your application without having to write code.

Introduction

Get Bolt imported, setup and configured to your liking.

Basic Concepts

Learn about core concepts such as types, variables and graphs.

Flow Graphs

Learn how to use Flow Graphs, your main tool to build logic.

State Graphs

Take your organization to the next level with State Graphs, high-level FSMs.

Scripting

Learn how to communicate between Bolt and your C# scriptsA piece of code that allows you to create your own Components, trigger game events, modify Component properties over time and respond to user input in any way you like. More info
See in Glossary
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Advanced Topics

Get the details on some of Bolt’s inner workings and advanced

Unit Reference

The manual for units like self, events and variables.

Low-level native plug-in Shader compiler access
Introduction to Bolt