Version: 2019.3
Scene view control bar
Gizmos menu

Scene view Camera

The CameraA component which creates an image of a particular viewpoint in your scene. The output is either drawn to the screen or captured as a texture. More info
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settings menu contains options for configuring the Scene viewAn interactive view into the world you are creating. You use the Scene View to select and position scenery, characters, cameras, lights, and all other types of Game Object. More info
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Camera. These adjustments do not affect the settings on GameObjectsThe fundamental object in Unity scenes, which can represent characters, props, scenery, cameras, waypoints, and more. A GameObject’s functionality is defined by the Components attached to it. More info
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with Camera components.

To access the Camera settings menu, click the Camera icon in the toolbarA row of buttons and basic controls at the top of the Unity Editor that allows you to interact with the Editor in various ways (e.g. scaling, translation). More info
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of the SceneA Scene contains the environments and menus of your game. Think of each unique Scene file as a unique level. In each Scene, you place your environments, obstacles, and decorations, essentially designing and building your game in pieces. More info
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view.

The Camera settings menu in context of the Scene view toolbar
The Camera settings menu in context of the Scene view toolbar
Property Description
Field of View The height of the Camera’s view angle.
Dynamic Clipping Check this box to make Unity calculate the Camera’s near and far clipping planesThe maximum draw distance for a camera. Geometry beyond the plane defined by this value is not rendered. The plane is perpendicular to the camera’s forward (Z) direction.
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relative to the viewportThe user’s visible area of an app on their screen.
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size of the Scene.
Clipping PlanesA plane that limits how far or close a camera can see from its current position. A camera’s viewable range is between the far and near clipping planes. See far clipping plane and near clipping plane. More info
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The distances from the Camera where Unity starts and stops renderingThe process of drawing graphics to the screen (or to a render texture). By default, the main camera in Unity renders its view to the screen. More info
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GameObjects in the Scene.
Near The closest point to the Camera that Unity renders GameObjects.
Far The furthest point from the Camera that Unity renders GameObjects.
Occlusion CullingA Unity feature that disables rendering of objects when they are not currently seen by the camera because they are obscured (occluded) by other objects. More info
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Check this box to enable occlusion culling in the Scene view. This prevents Unity from rendering GameObjects that the Camera cannot see because they are hidden behind other GameObjects.
Camera Easing Check this box to make the Camera ease in and out of motion in the Scene view over the time set by Duration. This makes the Camera ease into motion when it starts moving (instead of starting at full speed), and ease out when it stops.
Duration The length of time in seconds that it takes for the Camera to accelerate to its initial full speed, which is set by the Camera Speed.
Camera Speed The current speed of the Camera in the Scene view.
Min The minimum speed of the Camera in the Scene view. Valid values are between 0.01 and 98.
Max The maximum speed of the Camera in the Scene view. Valid values are between 0.02 and 99.

Tip: To reset the properties to their default values, click the cog icon in the top right corner of the Camera settings menu and select Reset.

In Flythrough modeA Scene view navigation mode that allows you to fly around the scene in first-person, similar to how you would navigate in many games. More info
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, you can change the speed of the Camera while moving. To do this, use the mouse scroll wheel or drag two fingers on a trackpad.

You can also configure the Camera in script with the SceneView.CameraSetting API.


  • Scene view Camera Settings added in 2019.1 NewIn20191
Scene view control bar
Gizmos menu