Unity’s Built-in Particle SystemA component that simulates fluid entities such as liquids, clouds and flames by generating and animating large numbers of small 2D images in the scene. More info
See in Glossary allows you to create effects for every platform that Unity supports. The Built-in Particle System simulates particle behavior on the CPU which allows for the following main benefits:
For more information on how to use the Built-in Particle System, see the Particle System component.