With SceneA Scene contains the environments and menus of your game. Think of each unique Scene file as a unique level. In each Scene, you place your environments, obstacles, and decorations, essentially designing and building your game in pieces. More info
See in Glossary Reloading and Domain Reloading enabled, this is the full list of all processes and events that Unity performs when entering Play Mode:
beforeAssemblyReload
event is raised.OnDisable()
is called for all ScriptableObjects and MonoBehaviours.OnBeforeSerialize()
is called.[NonSerialized]
.AppDomain.DomainUnload
event is raised.OnAfterDeserialize
event is raised.OnValidate()
is called.[ExecuteInEditMode]
attribute:OnEnable()
is called.OnDisable()
is called.OnDestroy()
is called.afterAssemblyReload
is called.