Version: 2019.3
Installation
Windows and Shortcuts

Configuration

Note
To use Bolt, which is Unity’s visual scripting solution, you must purchase it on the Unity Asset Store.

Bolt has many configuration options available.

They are split in two categories:

  • Ludiq for general settings from the Ludiq Framework, including graph settings.
  • Bolt for settings specifically related to flow and state graphs.

You can access them from the Unity preferences window via Edit > Preferences, then choosing either panel in the left sidebar, at the bottom.

In each panel, there are two sub-panels: editor prefs and project settingsA broad collection of settings which allow you to configure how Physics, Audio, Networking, Graphics, Input and many other areas of your Project behave. More info
See in Glossary
.

  • Editor Prefs are usually editor interface options. They are saved per-computer and will not be shared with your team over version controlA system for managing file changes. You can use Unity in conjunction with most common version control tools, including Perforce, Git, Mercurial and PlasticSCM. More info
    See in Glossary
    . All projects with Bolt share the same editor prefs.
  • Project Settings are, on the contrary, shared with your team over version control. However, they belong to each project and won’t be shared if you use Bolt in another project.

You can also open these panels directly from Tools > [Ludiq / Bolt] > [Editor Preferences / Project Settings]…

Each option has a tooltip explaining what it does, so feel free to explore and configure Bolt to your liking. If you’re not sure what an option does, you can safely leave it to its default value for now.

Note: Some options require a restart. Currently, this isn’t clearly indicated. If you find that your configuration change hasn’t been applied, try restarting the editor.

Installation
Windows and Shortcuts