struct in UnityEngine.Experimental.Rendering
Values for the blend state.
See Also: RenderStateBlock, ShaderLab: Blending.
Default | Default values for the blend state. |
alphaToMask | Turns on alpha-to-coverage. |
blendState0 | Blend state for render target 0. |
blendState1 | Blend state for render target 1. |
blendState2 | Blend state for render target 2. |
blendState3 | Blend state for render target 3. |
blendState4 | Blend state for render target 4. |
blendState5 | Blend state for render target 5. |
blendState6 | Blend state for render target 6. |
blendState7 | Blend state for render target 7. |
separateMRTBlendStates | Determines whether each render target uses a separate blend state. |
BlendState | Creates a new blend state with the specified values. |
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