class in UnityEngine.Networking.NetworkSystem
/
Inherits from:Networking.MessageBase
This is passed to handler funtions registered for the SYSTEM_REMOVE_PLAYER built-in message.
playerControllerId | The player ID of the player GameObject which should be removed. |
Deserialize | This method is used to populate a message object from a NetworkReader stream. |
Serialize | The method is used to populate a NetworkWriter stream from a message object. |
Did you find this page useful? Please give it a rating: