struct in UnityEngine.Experimental.Rendering
Values for the stencil state.
See Also: RenderStateBlock, ShaderLab: Stencil.
Default | Default values for the stencil state. |
compareFunction | The function used to compare the reference value to the current contents of the buffer. |
compareFunctionBack | The function used to compare the reference value to the current contents of the buffer for back-facing geometry. |
compareFunctionFront | The function used to compare the reference value to the current contents of the buffer for front-facing geometry. |
enabled | Controls whether the stencil buffer is enabled. |
failOperation | What to do with the contents of the buffer if the stencil test fails. |
failOperationBack | What to do with the contents of the buffer if the stencil test fails for back-facing geometry. |
failOperationFront | What to do with the contents of the buffer if the stencil test fails for front-facing geometry. |
passOperation | What to do with the contents of the buffer if the stencil test (and the depth test) passes. |
passOperationBack | What to do with the contents of the buffer if the stencil test (and the depth test) passes for back-facing geometry. |
passOperationFront | What to do with the contents of the buffer if the stencil test (and the depth test) passes for front-facing geometry. |
readMask | An 8 bit mask as an 0–255 integer, used when comparing the reference value with the contents of the buffer. |
writeMask | An 8 bit mask as an 0–255 integer, used when writing to the buffer. |
zFailOperation | What to do with the contents of the buffer if the stencil test passes, but the depth test fails. |
zFailOperationBack | What to do with the contents of the buffer if the stencil test passes, but the depth test fails for back-facing geometry. |
zFailOperationFront | What to do with the contents of the buffer if the stencil test passes, but the depth test fails for front-facing geometry. |
StencilState | Creates a new stencil state with the given values. |
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