GameObject utility functions.
| AreStaticEditorFlagsSet | Returns true if the passed in StaticEditorFlags are set on the GameObject specified. |
| GetNavMeshArea | Get the navmesh area index for the GameObject. |
| GetNavMeshAreaFromName | Get the navmesh area index from the area name. |
| GetNavMeshAreaNames | Get all the navmesh area names. |
| GetStaticEditorFlags | Gets the StaticEditorFlags of the GameObject specified. |
| GetUniqueNameForSibling | Get unique name for a new GameObject compared to existing siblings. Useful when trying to avoid duplicate naming. When duplicate(s) are found, uses incremental a number after the base name. |
| SetNavMeshArea | Set the navmesh area for the gameobject. |
| SetParentAndAlign | Sets the parent and gives the child the same layer and position. |
| SetStaticEditorFlags | Sets the static editor flags on the specified GameObject. |
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