Texture importer lets you modify Texture2D import settings from editor scripts.
Settings of this class match the ones exposed in Texture Import Settings.
| allowAlphaSplitting | Allows alpha splitting on relevant platforms for this texture. | 
| alphaIsTransparency | If the provided alpha channel is transparency, enable this to prefilter the color to avoid filtering artifacts. | 
| alphaSource | Select how the alpha of the imported texture is generated. | 
| alphaTestReferenceValue | Returns or assigns the alpha test reference value. | 
| androidETC2FallbackOverride | ETC2 texture decompression fallback override on Android devices that don't support ETC2. | 
| anisoLevel | Anisotropic filtering level of the texture. | 
| borderMipmap | Keep texture borders the same when generating mipmaps? | 
| compressionQuality | Quality of Texture Compression in the range [0..100]. | 
| convertToNormalmap | Convert heightmap to normal map? | 
| crunchedCompression | Use crunched compression when available. | 
| fadeout | Fade out mip levels to gray color? | 
| filterMode | Filtering mode of the texture. | 
| generateCubemap | Cubemap generation mode. | 
| heightmapScale | Amount of bumpyness in the heightmap. | 
| isReadable | Set this to true if you want texture data to be readable from scripts. Set it to false to prevent scripts from reading texture data. | 
| maxTextureSize | Maximum texture size. | 
| mipMapBias | Mip map bias of the texture. | 
| mipmapEnabled | Generate Mip Maps. | 
| mipmapFadeDistanceEnd | Mip level where texture is faded out completely. | 
| mipmapFadeDistanceStart | Mip level where texture begins to fade out. | 
| mipmapFilter | Mipmap filtering mode. | 
| mipMapsPreserveCoverage | Enables or disables coverage-preserving alpha MIP mapping. | 
| normalmapFilter | Normal map filtering mode. | 
| npotScale | Scaling mode for non power of two textures. | 
| qualifiesForSpritePacking | Returns true if this TextureImporter is setup for Sprite packing. | 
| spriteBorder | Border sizes of the generated sprites. | 
| spriteImportMode | Selects Single or Manual import mode for Sprite textures. | 
| spritePackingTag | Selects the Sprite packing tag. | 
| spritePivot | The point in the Sprite object's coordinate space where the graphic is located. | 
| spritePixelsPerUnit | The number of pixels in the sprite that correspond to one unit in world space. | 
| spritesheet | Array representing the sections of the atlas corresponding to individual sprite graphics. | 
| sRGBTexture | Is texture storing color data? | 
| textureCompression | Compression of imported texture. | 
| textureShape | Shape of imported texture. | 
| textureType | Which type of texture are we dealing with here. | 
| wrapMode | Texture coordinate wrapping mode. | 
| wrapModeU | Texture U coordinate wrapping mode. | 
| wrapModeV | Texture V coordinate wrapping mode. | 
| wrapModeW | Texture W coordinate wrapping mode for Texture3D. | 
| ClearPlatformTextureSettings | Clear specific target platform settings. | 
| DoesSourceTextureHaveAlpha | Does textures source image have alpha channel. | 
| GetAutomaticFormat | Returns the TextureImporterFormat that would be automatically chosen for this platform. | 
| GetDefaultPlatformTextureSettings | Get the default platform specific texture settings. | 
| GetPlatformTextureSettings | Get platform specific texture settings. | 
| ReadTextureImportInstructions | Reads the active texture output instructions of this TextureImporter. | 
| ReadTextureSettings | Read texture settings into TextureImporterSettings class. | 
| SetPlatformTextureSettings | Set specific target platform settings. | 
| SetTextureSettings | Set texture importers settings from TextureImporterSettings class. | 
| assetBundleName | Get or set the AssetBundle name. | 
| assetBundleVariant | Get or set the AssetBundle variant. | 
| assetPath | The path name of the asset for this importer. (Read Only) | 
| userData | Get or set any user data. | 
| hideFlags | Should the object be hidden, saved with the scene or modifiable by the user? | 
| name | The name of the object. | 
| AddRemap | Map a sub-asset from an imported asset (such as an FBX file) to an external Asset of the same type. | 
| GetExternalObjectMap | Gets a copy of the external object map used by the AssetImporter. | 
| RemoveRemap | Removes an item from the map of external objects. | 
| SaveAndReimport | Save asset importer settings if asset importer is dirty. | 
| SetAssetBundleNameAndVariant | Set the AssetBundle name and variant. | 
| GetInstanceID | Returns the instance id of the object. | 
| ToString | Returns the name of the GameObject. | 
| GetAtPath | Retrieves the asset importer for the asset at path. | 
| Destroy | Removes a gameobject, component or asset. | 
| DestroyImmediate | Destroys the object obj immediately. You are strongly recommended to use Destroy instead. | 
| DontDestroyOnLoad | Makes the object target not be destroyed automatically when loading a new scene. | 
| FindObjectOfType | Returns the first active loaded object of Type type. | 
| FindObjectsOfType | Returns a list of all active loaded objects of Type type. | 
| Instantiate | Clones the object original and returns the clone. | 
| bool | Does the object exist? | 
| operator != | Compares if two objects refer to a different object. | 
| operator == | Compares two object references to see if they refer to the same object. | 
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