Version: 2017.3 (switch to 2017.4)
LanguageEnglish
  • C#
  • JS

Script language

Select your preferred scripting language. All code snippets will be displayed in this language.

SynchronisationStage

enumeration

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Description

Broadly describes the stages of processing a draw call on the GPU.

Used to insert a GPU Fence after or wait for a particular phase of the draw call processing to complete.

Properties

VertexProcessingAll aspects of vertex processing.
PixelProcessingThe process of creating and shading the fragments.

Did you find this page useful? Please give it a rating: