Version: 2022.1
언어: 한국어
public static Color Lerp (Color a, Color b, float t);


a Color a.
b Color b.
t Float for combining a and b.


Linearly interpolates between colors a and b by t.

t is clamped between 0 and 1. When t is 0 returns a. When t is 1 returns b.

using UnityEngine;

public class Example : MonoBehaviour { Color lerpedColor = Color.white;

void Update() { lerpedColor = Color.Lerp(Color.white,, Mathf.PingPong(Time.time, 1)); } }

See Also: LerpUnclamped.