Version: 2022.1
언어: 한국어

Unwrapping

class in UnityEditor

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설명

Utility class for computing mesh UVs.

This class allows you to compute UVs for procedurally generated meshes. Computing UVs is also called "unwrapping".

See Also: Mesh class, Generating Lightmap UVs.

정적 함수

GeneratePerTriangleUVWill generate per-triangle uv (3 UVs for each triangle) with default settings.
GenerateSecondaryUVSetCompute a unique UV layout for a Mesh, and store it in Mesh.uv2.