Version: 2022.1
언어: 한국어

SpriteAtlasAsset

class in UnityEditor.U2D

/

다음으로부터 상속:Object

매뉴얼로 전환

설명

SpriteAtlasAsset stores inputs for generating SpriteAtlas and generates atlas textures on Import.

변수

isVariantChecks whether the Sprite Atlas Importer set the Sprite Atlas as a Variant.

Public 함수

AddAdd an array of Assets to the packable objects list.
GetMasterAtlasGets the Master Sprite Atlas for the given Variant Sprite Atlas.
RemoveRemoves objects from the Atlas's packable objects list.
SetIsVariantSets whether this Sprite Atlas is a Variant or not.
SetMasterAtlasSets an Atlas to be the Master Atlas.

정적 함수

LoadLoads SpriteAtlasAsset at the given path. File extension of SpriteAtlasAsset is *.spriteatlasv2.
SaveSaves SpriteAtlasAsset to disk. File extension of SpriteAtlasAsset is *.spriteatlasv2.

상속된 멤버

변수

hideFlagsShould the object be hidden, saved with the Scene or modifiable by the user?
nameThe name of the object.

Public 함수

GetInstanceIDGets the instance ID of the object.
ToStringReturns the name of the object.

정적 함수

DestroyRemoves a GameObject, component or asset.
DestroyImmediateDestroys the object obj immediately. You are strongly recommended to use Destroy instead.
DontDestroyOnLoadDo not destroy the target Object when loading a new Scene.
FindObjectOfTypeReturns the first active loaded object of Type type.
FindObjectsOfTypeGets a list of all loaded objects of Type type.
InstantiateClones the object original and returns the clone.

연산자

boolDoes the object exist?
operator !=Compares if two objects refer to a different object.
operator ==Compares two object references to see if they refer to the same object.