Version: 2022.1
언어: 한국어

SceneTemplateAsset

class in UnityEditor.SceneTemplate

/

다음으로부터 상속:ScriptableObject

매뉴얼로 전환

설명

An Asset that stores everything required to instantiate a new Scene from a templated Scene.

변수

addToDefaultsUse this field to add this template to the list of default templates in the New scene dialog.
badgeThe Scene template's badge.
dependenciesLists Scene dependencies, and specifies whether to clone or reference each one.
descriptionA description of the Scene template. This description can be long. In the Unity editor, it appears on multiple lines.
isValidSpecifies whether the Scene template is valid. Invalid templates do not appear in the New Scene dialog.
previewThe Scene template's preview image or icon.
templateNameA user-defined name for the Scene template Asset. By default, this is the template's file name.
templatePipelineA script that derives from ISceneTemplatePipeline. It allows you to execute custom code when a template is instantiated.
templateSceneThe Scene that is copied when the Scene template is instantiated.

상속된 멤버

변수

hideFlagsShould the object be hidden, saved with the Scene or modifiable by the user?
nameThe name of the object.

Public 함수

GetInstanceIDGets the instance ID of the object.
ToStringReturns the name of the object.

정적 함수

DestroyRemoves a GameObject, component or asset.
DestroyImmediateDestroys the object obj immediately. You are strongly recommended to use Destroy instead.
DontDestroyOnLoadDo not destroy the target Object when loading a new Scene.
FindObjectOfTypeReturns the first active loaded object of Type type.
FindObjectsOfTypeGets a list of all loaded objects of Type type.
InstantiateClones the object original and returns the clone.
CreateInstanceCreates an instance of a scriptable object.

연산자

boolDoes the object exist?
operator !=Compares if two objects refer to a different object.
operator ==Compares two object references to see if they refer to the same object.

메시지

AwakeThis function is called when the ScriptableObject script is started.
OnDestroyThis function is called when the scriptable object will be destroyed.
OnDisableThis function is called when the scriptable object goes out of scope.
OnEnableThis function is called when the object is loaded.
OnValidateEditor-only function that Unity calls when the script is loaded or a value changes in the Inspector.
ResetReset to default values.