Flags a variable to not appear in the inspector.
By default, any serialized variable will automatically appear in the inspector, even if it is private.
A variable with this attribute can be serialized without appearing in the inspector.
See Also: SerializedObject.forceChildVisibility, SerializedProperty.NextVisible, SerializedProperty.hasVisibleChildren.
using UnityEngine;
public class HideInInspectorExample : MonoBehaviour { // All these fields are serialized, but only c is visible in the inspector [HideInInspector] public int a = 5;
[HideInInspector, SerializeField] private int b = 3;
[SerializeField] private int c = 3; }