public Color backgroundColor ;


The color with which the screen will be cleared.

Only used if clearFlags are set to CameraClearFlags.SolidColor (or CameraClearFlags.Skybox but the skybox is not set up).

// ping-pong animate background color
using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour { public Color color1 =; public Color color2 =; public float duration = 3.0F;

public Camera cam;

void Start() { cam = GetComponent<Camera>(); cam.clearFlags = CameraClearFlags.SolidColor; }

void Update() { float t = Mathf.PingPong(Time.time, duration) / duration; cam.backgroundColor = Color.Lerp(color1, color2, t); } }