struct in UnityEngine.Experimental.GlobalIllumination
매뉴얼로 전환Use this Struct to help initialize a LightDataGI structure as a pyramid-shaped spot light.
| angle | The opening angle of the shorter side of the pyramid light. | 
| aspectRatio | The aspect ratio for the pyramid shape. Values larger than 1 extend the width and values between 0 and 1 extend the height. | 
| color | The direct light color. | 
| falloff | The falloff model to use for baking the pyramid light. | 
| indirectColor | The indirect light color. | 
| instanceID | The light's instanceID. | 
| mode | The lightmode. | 
| orientation | The light's orientation. | 
| position | The light's position. | 
| range | The light's range. | 
| shadow | Specifies whether the light casts shadows or not. This is true if the light does cast shadows and false otherwise. |