DisabledScope

struct in UnityEditor

매뉴얼로 전환

설명

Create a group of controls that can be disabled.

If disabled is true, the controls inside the group will be disabled. If false, the enabled/disabled state will not be changed.

The group cannot be used to enable controls that would otherwise be disabled to begin with. The groups can be nested and the controls within a child group will be disabled either if that child group is itself disabled or if a parent group is.

using UnityEditor;

class ExampleClass { bool canJump = false; float jumpHeight = 0f;

void Example() { canJump = EditorGUILayout.Toggle("Can Jump", canJump);

// Disable the jumping height control if canJump is false: using (new EditorGUI.DisabledScope(canJump == false)) { jumpHeight = EditorGUILayout.FloatField("Jump Height", jumpHeight); } } }

The group cannot be used to enable controls that would otherwise be disabled to begin with. The groups can be nested and the controls within a child group will be disabled either if that child group is itself disabled or if a parent group is.

생성자

EditorGUI.DisabledScopeCreate a new DisabledScope and begin the corresponding group.

Did you find this page useful? Please give it a rating: