HeaderAttribute

class in UnityEngine

/

다음으로부터 상속:PropertyAttribute

매뉴얼로 전환

설명

Use this PropertyAttribute to add a header above some fields in the Inspector.

The header is done using a DecoratorDrawer.

using UnityEngine;

public class Example : MonoBehaviour { [Header("Health Settings")] public int health = 0; public int maxHealth = 100;

[Header("Shield Settings")] public int shield = 0; public int maxShield = 0; }

변수

headerThe header text.

생성자

HeaderAttributeAdd a header above some fields in the Inspector.

상속된 멤버

변수

orderOptional field to specify the order that multiple DecorationDrawers should be drawn in.

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