class in UnityEngine매뉴얼로 전환
Describes a collision.
|The Collider we hit (Read Only).
|Gets the number of contacts for this collision.
|The contact points generated by the physics engine. You should avoid using this as it produces memory garbage. Use GetContact or GetContacts instead.
|The GameObject whose collider you are colliding with. (Read Only).
|The total impulse applied to this contact pair to resolve the collision.
|The relative linear velocity of the two colliding objects (Read Only).
|The Rigidbody we hit (Read Only). This is null if the object we hit is a collider with no rigidbody attached.
|The Transform of the object we hit (Read Only).