interface in UnityEngine.Experimental.Animations
매뉴얼로 전환Allows a class to modify how an AnimationClip is sampled in the Animation window by providing its own Playable nodes to the Animation window PlayableGraph. The class must also inherit from MonoBehaviour.
See Also: AnimationScriptPlayable
using UnityEngine; using UnityEngine.Animations; using UnityEngine.Experimental.Animations; using UnityEngine.Playables;
[RequireComponent(typeof(Animator))] public class ExampleScript : MonoBehaviour, IAnimationWindowPreview { public Vector3 offset = Vector3.zero;
private AnimationScriptPlayable m_Playable; private AnimationJob m_Job; private Vector3 m_CurrentOffset;
struct AnimationJob : IAnimationJob { public TransformStreamHandle transform; public Vector3 offset;
public void ProcessRootMotion(AnimationStream stream) { Vector3 position = transform.GetLocalPosition(stream); position += offset;
transform.SetLocalPosition(stream, position); }
public void ProcessAnimation(AnimationStream stream) { } }
public void StartPreview() { m_CurrentOffset = offset; }
public void StopPreview() { }
public void UpdatePreviewGraph(PlayableGraph graph) { if (m_CurrentOffset != offset) { m_Job.offset = offset; m_Playable.SetJobData(m_Job);
m_CurrentOffset = offset; } }
public Playable BuildPreviewGraph(PlayableGraph graph, Playable input) { Animator animator = GetComponent<Animator>();
m_Job = new AnimationJob(); m_Job.transform = animator.BindStreamTransform(transform); m_Job.offset = offset;
m_Playable = AnimationScriptPlayable.Create(graph, m_Job, 1);
graph.Connect(input, 0, m_Playable, 0);
return m_Playable; } }
BuildPreviewGraph | Appends custom Playable nodes to the Animation window PlayableGraph. |
StartPreview | Notification callback when the Animation window starts previewing an AnimationClip. |
StopPreview | Notification callback when the Animation window stops previewing an AnimationClip. |
UpdatePreviewGraph | Notification callback when the Animation Window updates its PlayableGraph before sampling an AnimationClip. |
Did you find this page useful? Please give it a rating:
Thanks for rating this page!
What kind of problem would you like to report?
Thanks for letting us know! This page has been marked for review based on your feedback.
If you have time, you can provide more information to help us fix the problem faster.
Provide more information
You've told us this page needs code samples. If you'd like to help us further, you could provide a code sample, or tell us about what kind of code sample you'd like to see:
You've told us there are code samples on this page which don't work. If you know how to fix it, or have something better we could use instead, please let us know:
You've told us there is information missing from this page. Please tell us more about what's missing:
You've told us there is incorrect information on this page. If you know what we should change to make it correct, please tell us:
You've told us this page has unclear or confusing information. Please tell us more about what you found unclear or confusing, or let us know how we could make it clearer:
You've told us there is a spelling or grammar error on this page. Please tell us what's wrong:
You've told us this page has a problem. Please tell us more about what's wrong:
Thank you for helping to make the Unity documentation better!
Your feedback has been submitted as a ticket for our documentation team to review.
We are not able to reply to every ticket submitted.