class in UnityEditor.Experimental.SceneManagement
매뉴얼로 전환Experimental class that represents a Prefab stage.
A stage is an editing context which includes a collection of Scenes. The main stage contains all the currently open regular Scenes, while a Prefab stage contains a preview Scene used solely for editing the Prefab in.
The breadcrumbs which are shown in the Scene view when in Prefab Mode each represent a stage. Those with a Prefab icon represent Prefab stages.
The API is experimental and may change or be removed in future versions.
prefabAssetPath | The path of the Prefab Asset that is open in this Prefab stage. |
prefabContentsRoot | The root GameObject of the loaded Prefab Asset contents. |
scene | The preview Scene used for the Prefab stage. |
stageHandle | The Stage handle for the Prefab stage. |
ClearDirtiness | Clear the dirtyness flag for the Prefab stage. |
IsPartOfPrefabContents | Is this GameObject part of the loaded Prefab Asset contents in the Prefab stage? |
prefabSaved | Callback that is invoked whenever the contents of a Prefab stage has been saved. |
prefabSaving | Callback that's invoked whenever the contents of a Prefab stage is about to be saved. |
prefabStageClosing | Callback that's invoked whenever a Prefab stage is about to be opened. |
prefabStageDirtied | Callback that's invoked whenever a Prefab stage changes from unmodified to modified. |
prefabStageOpened | Callback that's invoked whenever a Prefab stage has been opened. |
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