Experimental: this API is experimental and might be changed or removed in the future.

RayTracingShader

class in UnityEngine.Experimental.Rendering

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다음으로부터 상속:Object

매뉴얼로 전환

설명

A shader for GPU ray tracing.

This shader should contain at least a raygeneration shader.

변수

maxRecursionDepthSets the maximum number of ray bounces this shader can trace.

Public 함수

DispatchDispatches this RayTracingShader.
SetAccelerationStructureSets the value for RayTracingAccelerationStructure property of this RayTracingShader.
SetBoolSets the value for a local boolean property of this RayTracingShader.
SetBufferBinds a ComputeBuffer to a local ComputeBuffer resource of this RayTracingShader.
SetFloatSets the value for a local float property of this RayTracingShader.
SetFloatsSets the values for a local float array property of this RayTracingShader.
SetIntSets the value for a local int property of this RayTracingShader.
SetIntsSets the values for a local int array property of this RayTracingShader.
SetMatrixSets the value for a local matrix property of this RayTracingShader.
SetMatrixArraySets the value for a local matrix array property of this RayTracingShader.
SetShaderPassSelects which pass to use when intersecting materials in the Scene.
SetTextureBinds a Texture to a local Texture resource of this RayTracingShader.
SetTextureFromGlobalBinds a global texture resource to a local texture resource for this RayTracingShader.
SetVectorSets values for a local vector property of this RayTracingShader.
SetVectorArraySets values for a local vector array property of this RayTracingShader.

상속된 멤버

변수

hideFlagsShould the object be hidden, saved with the Scene or modifiable by the user?
nameThe name of the object.

Public 함수

GetInstanceIDReturns the instance id of the object.
ToStringReturns the name of the object.

정적 함수

DestroyRemoves a GameObject, component or asset.
DestroyImmediateDestroys the object obj immediately. You are strongly recommended to use Destroy instead.
DontDestroyOnLoadDo not destroy the target Object when loading a new Scene.
FindObjectOfTypeReturns the first active loaded object of Type type.
FindObjectsOfTypeReturns a list of all active loaded objects of Type type.
InstantiateClones the object original and returns the clone.

연산자

boolDoes the object exist?
operator !=Compares if two objects refer to a different object.
operator ==Compares two object references to see if they refer to the same object.