Lets you programmatically build players or AssetBundles which can be loaded from the web.
| isBuildingPlayer | Is a player currently being built? |
| BuildAssetBundle | Builds an asset bundle. |
| BuildAssetBundleExplicitAssetNames | Builds an asset bundle, with custom names for the assets. |
| BuildAssetBundles | Build all AssetBundles specified in the editor. |
| BuildPlayer | Builds a player. |
| GetCRCForAssetBundle | Extract the crc checksum for the given AssetBundle. |
| GetHashForAssetBundle | Extract the hash for the given AssetBundle. |
| GetPlaybackEngineDirectory | Returns the path of a player directory. For ex., Editor\Data\PlaybackEngines\AndroidPlayer.In some cases the player directory path can be affected by BuildOptions.Development. |
| IsBuildTargetSupported | Returns true if the specified build target is currently available in the Editor. |