public static float value ;


Returns a random number between 0.0 [inclusive] and 1.0 [inclusive] (Read Only).

Both 0.0 and 1.0 may be returned by this property. This behaviour is different to that of many other random number generators which return a value less than but never exactly equal to 1.0.

using UnityEngine;

public class Example : MonoBehaviour { void Start() { Color randomColor = RandomColor(); }

// Generate a random color value. Color RandomColor() { // A different random value is used for each color component (if // the same is used for R, G and B, a shade of grey is produced). return new Color(Random.value, Random.value, Random.value); } }