class in UnityEditor매뉴얼로 전환
Main Application class.
|Path to the Unity editor contents folder. (Read Only)
|Returns the path to the Unity editor application. (Read Only)
|Callback raised whenever the user contex-clicks on a property in an Inspector.
|Delegate which is called once after all inspectors update.
|Delegate for OnGUI events for every visible list item in the HierarchyWindow.
|Is editor currently compiling scripts? (Read Only)
|Is editor currently paused?
|Is editor currently in play mode?
|Is editor either currently in play mode, or about to switch to it? (Read Only)
|Is editor currently connected to Unity Remote 4 client app.
|Returns true if the current project was created as a temporary project.
|True if the Editor is currently refreshing the AssetDatabase.
|Delegate for changed keyboard modifier keys.
|Delegate for OnGUI events for every visible list item in the ProjectWindow.
|Returns the scripting runtime version currently used by the Editor.
|Callback raised whenever the contents of a window's search box are changed.
|The time since the editor was started. (Read Only)
|Delegate for generic updates.
|Plays system beep sound.
|Set the hierarchy sorting method as dirty.
|Invokes the menu item in the specified path.
|Exit the Unity editor application.
|Prevents loading of assemblies when it is inconvenient.
|Open another project.
|Normally, a player loop update will occur in the editor when the Scene has been modified. This method allows you to queue a player loop update regardless of whether the Scene has been modified.
|Can be used to ensure repaint of the HierarchyWindow.
|Can be used to ensure repaint of the ProjectWindow.
|Sets the path that Unity should store the current temporary project at, when the project is closed.
|Perform a single frame step.
|Must be called after LockReloadAssemblies, to reenable loading of assemblies.
|Event that is raised when an object or group of objects in the hierarchy changes.
|Event that is raised whenever the Editor's pause state changes.
|Event that is raised whenever the Editor's play mode state changes.
|Event that is raised whenever the state of the project changes.
|Unity raises this event when the editor application is quitting.
|Unity raises this event when the editor application wants to quit.
|Delegate to be called from EditorApplication callbacks.
|Delegate to be called for every visible list item in the HierarchyWindow on every OnGUI event.
|Delegate to be called for every visible list item in the ProjectWindow on every OnGUI event.
|Delegate to be called from EditorApplication contextual inspector callbacks.