class in UnityEngine매뉴얼로 전환
A UnityGUI event.
Events correspond to user input (key presses, mouse actions), or are UnityGUI layout or rendering events.
For each event OnGUI is called in the scripts; so OnGUI is potentially called multiple times per frame. Event.current corresponds to "current" event inside OnGUI call.
See Also: GUI Scripting Guide, EventType.
|current||The current event that's being processed right now.|
|alt||Is Alt/Option key held down? (Read Only)|
|button||Which mouse button was pressed.|
|capsLock||Is Caps Lock on? (Read Only)|
|character||The character typed.|
|clickCount||How many consecutive mouse clicks have we received.|
|command||Is Command/Windows key held down? (Read Only)|
|commandName||The name of an ExecuteCommand or ValidateCommand Event.|
|control||Is Control key held down? (Read Only)|
|delta||The relative movement of the mouse compared to last event.|
|displayIndex||Index of display that the event belongs to.|
|functionKey||Is the current keypress a function key? (Read Only)|
|isKey||Is this event a keyboard event? (Read Only)|
|isMouse||Is this event a mouse event? (Read Only)|
|keyCode||The raw key code for keyboard events.|
|modifiers||Which modifier keys are held down.|
|mousePosition||The mouse position.|
|numeric||Is the current keypress on the numeric keyboard? (Read Only)|
|shift||Is Shift held down? (Read Only)|
|type||The type of event.|
|GetTypeForControl||Get a filtered event type for a given control ID.|
|Use||Use this event.|
|GetEventCount||Returns the current number of events that are stored in the event queue.|
|KeyboardEvent||Create a keyboard event.|
|PopEvent||Get the next queued [Event] from the event system.|