An activation track is a track that can be used to control the active state of a GameObject.
postPlaybackState | Specifies what state to leave the GameObject in after the Timeline has finished playing. |
hideFlags | Should the object be hidden, saved with the Scene or modifiable by the user? |
name | The name of the object. |
duration | The playback duration in seconds of the instantiated Playable. |
outputs | A description of the outputs of the instantiated Playable. |
isEmpty | Does this track have any clips? |
isSubTrack | Is this track a subtrack? |
locked | The local locked state of the track. |
lockedInHierarchy | The locked state of a track. (Read Only) |
muted | Mutes the track, excluding it from the generated PlayableGraph. |
outputs | A description of the outputs of the instantiated Playable. |
parent | The owner of this track. |
timelineAsset | The TimelineAsset this track belongs to. |
GetInstanceID | Returns the instance id of the object. |
ToString | Returns the name of the GameObject. |
CreatePlayable | Implement this method to have your asset inject playables into the given graph. |
CreateClip | Creates a clip on the track with a custom playable asset attached, whose type is specified by T. Throws an InvalidOperationException if the specified type is not supported by the track. |
CreateDefaultClip | Creates a default clip for this track, where the clip's asset type is based on any TrackClipTypeAttributes marking the track. |
CreateTrackMixer | Creates a mixer used to blend playables generated by clips on the track. |
GetChildTracks | The list of subtracks or child tracks attached to this track. |
GetClips | Returns an enumerable list of clips owned by the track. |
OnAfterTrackDeserialize | Override this method to receive a callback after Unity deserializes your track. |
OnBeforeTrackSerialize | Override this method to receive a callback before Unity serializes your track. |
OnCreateClip | Called when a clip is created on a track. Use this method to set default values on a timeline clip, or on it's PlayableAsset. |
Destroy | Removes a gameobject, component or asset. |
DestroyImmediate | Destroys the object obj immediately. You are strongly recommended to use Destroy instead. |
DontDestroyOnLoad | Do not destroy the target Object when loading a new Scene. |
FindObjectOfType | Returns the first active loaded object of Type type. |
FindObjectsOfType | Returns a list of all active loaded objects of Type type. |
Instantiate | Clones the object original and returns the clone. |
CreateInstance | Creates an instance of a scriptable object. |
bool | Does the object exist? |
operator != | Compares if two objects refer to a different object. |
operator == | Compares two object references to see if they refer to the same object. |
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